Cross-Game Sensitivity Consistency
Perfect Your Aim Across Every Game
Launch Converter View MethodologyThe Algorithm
Standardizing eDPI for Seamless Muscle Memory
AimSync eliminates guesswork by anchoring your sensitivity to a universal Effective DPI (eDPI) baseline. Whether you’re tracking in Apex Legends or flicking in Counter-Strike 2, your hand movements translate identically across titles.
Our conversion engine normalizes raw mouse DPI against in-game sensitivity multipliers, accounting for engine-specific quirks like Valorant’s 0.7 sensitivity cap and Apex’s weapon-specific ADS modifiers. By calculating the exact degrees-per-inch required to rotate 180° consistently, AimSync preserves your crosshair placement habits. Input your current setup, and our matrix adjusts for frame-rate interpolation, poll-rate latency, and engine acceleration curves to deliver a mathematically precise cross-game profile.
Conversion Reference
Cross-Game eDPI Mapping Table
Valorant (Source 2 Engine)
Base Multiplier: 0.7
Target eDPI: 280–420
180° Turn: ~32–48 inches
Recommended Poll Rate: 1000Hz
Counter-Strike 2
Base Multiplier: 1.0
Target eDPI: 280–420
180° Turn: ~22.4–33.6 inches
Recommended Poll Rate: 1000Hz
Apex Legends
Base Multiplier: 0.022 (ADS)
Target eDPI: 627–941
180° Turn: ~28–42 inches
Recommended Poll Rate: 500Hz+
Player Feedback
Trusted by Competitive Shooters
Marcus "Vortex" Chen
Switching between CS2 scrims and Apex ranked used to wreck my flick precision. AimSync’s eDPI standardization locked my muscle memory in three days. My crosshair placement is finally consistent regardless of the engine.
Elena Rostova
As a Valorant coach, I recommend AimSync to every squad I manage. The conversion algorithm accounts for the 0.7 multiplier perfectly, so players don’t have to guess when hopping into other tactical shooters.
Javier Mendez
I’ve tried every sensitivity calculator out there. AimSync is the only one that actually factors in ADS modifiers and engine acceleration. My tracking stats in Apex improved by 18% after syncing.